https://www.gamefile.news/p/ubisoft-ceo-ghost-recon-assassins-creed-shadows-valorant-annual-report
At Ubisoft's annual general meeting (AGM) on July 10, 2025, in Paris, CEO Yves Guillemot faced direct questions from shareholders, including a dramatic in-person confrontation that echoed online "culture war" debates on X/Twitter. A self-described longtime gamer and recent investor stood up during Q&A to challenge two major criticisms:
"Woke" content in Assassin's Creed Shadows: The shareholder highlighted controversy over the game's Black African samurai protagonist Yasuke (set in 16th-century Japan), a romance option with a transgender character, and accusations of a "woke-ist trend" damaging Ubisoft's reputation. They bluntly asked: "Woke or not woke?" and pressed if Guillemot would abandon the "leftist political agenda."
Summary of "Ubisoft chief confronted in-person with questions about 'woke' content and 'stop killing games'" (Game File, July 18, 2025)
At Ubisoft's annual general meeting (AGM) on July 10, 2025, in Paris, CEO Yves Guillemot faced direct questions from shareholders, including a dramatic in-person confrontation that echoed online "culture war" debates on X/Twitter. A self-described longtime gamer and recent investor stood up during Q&A to challenge two major criticisms:
"Woke" content in Assassin's Creed Shadows: The shareholder highlighted controversy over the game's Black African samurai protagonist Yasuke (set in 16th-century Japan), a romance option with a transgender character, and accusations of a "woke-ist trend" damaging Ubisoft's reputation. They bluntly asked: "Woke or not woke?" and pressed if Guillemot would abandon the "leftist political agenda."
- Guillemot's response: He defended the creative choices, stating the game's goal is to "showcase characters with heroic journeys." He noted Yasuke was a real historical figure and supported the development team's decisions, without engaging the "woke" framing directly. No regrets expressed, aligning with prior comments.
- Guillemot's response: "Obviously support for all games cannot last forever," but "we’re working on" solutions, citing software obsolescence and iterative updates (e.g., version 2, 3). He framed it as a "far-reaching issue."
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